Pearson and Labster Partner to Make Gamified Learning Accessible to Millions of High School Students Across the Country

Today at the 2018 National Science Teachers Association (NSTA) Conference, Pearson and Labster announced their partnership that will empower high school students by providing access to Labster’s award winning, game-based virtual simulations. The partnership comes in tandem with the release of the newest edition of Pearson’s Miller & Levine Biology textbook, and the simulations are set to be rolled out to millions of students across the U.S. over the next few years.
Pearson and Labster will demonstrate the integration during NSTA at the Pearson booth #222 on March 15 and 16. A demo is also available at
The Miller & Levine Biology package will include access to a selection of Labster simulations that will be available to students with the purchase of the textbook, and have been specifically designed to compliment their biology curriculum. Labster’s simulations have been proven to increase both learning and student motivation using elements from computer gaming combined with the psychology of learning, and it’s the goal of this partnership to ensure students stay in school and pursue careers in the field of science.
“Partnering with Labster underscores our continued commitment to improving outcomes for learners by providing greater access to uniquely effective and innovative digital learning experiences that increase engagement and achievement,” said Bethlam Forsa, managing director, Pearson Learning Services.
A huge part of Labster’s mission is to empower as many students as possible by providing them with access to high quality learning materials and to transform the education space through the innovative use of new technologies. Our partnership with Pearson is set to help us do just that as over the next few years, we will provide millions of students with access to our simulations, including those who could benefit from it most,” said Mads Bonde, Labster Co-Founder and CEO.
In a study published in Nature Biotechnology, gamified laboratory simulations were compared to traditional teaching methods and researchers observed “a 76 percent increase in learning outcomes by using a gamified laboratory simulation compared to traditional teaching, and a 101 percent increase when used in combination.”
Labster provides an easily accessible way for students from all over the world to experience science. The tech company is made up of learning psychologists, game designers, biologists and teachers who work in collaboration in order to achieve the highest level of motivation and learning outcomes for students.The simulations can be accessed anytime, and from anywhere and are currently being utilized by top tier Universities internationally.

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