Labster is the world’s leading platform for virtual labs and science simulations.
Students’ learning outcomes improve with Labster because we engage them with game-based elements that inspire them to explore science. Students then apply their knowledge to solve a real world problem within the context of a story. Inside the 3D environment of an immersive simulation, students master curriculum-aligned theory, interact with advanced equipment, learn techniques and perform experiments.
Labster makes an educator’s job easier, integrating with the most popular LMS (learning management system) platforms and freeing up their time by automatically grading quiz questions and providing them with a dashboard of student performance data.
To ensure that every student has access to high-quality science education, Labster supports and engages all learners by offering popular simulations in multiple languages, featuring diverse characters on screen, and accommodating hearing and visual impairments.
The virtual science labs have been used by California State University, Harvard, Gwinnett Technical College, MIT, Exeter University, University of New Haven, Stanford, University of New England, Trinity College, University of Hong Kong and Berkeley, among others internationally.
To make science education accessible to any student with an internet connection and a laptop. To help teachers educate and empower the next generation of scientists to change the world.
To create a revolutionary, engaging, and accessible STEM learning experience that is globally scalable. To accelerate science teaching experience and learning outcomes by continuously upgrading our education platform.
Calling himself “a self-taught geek with a big capital G,” Michael has always been interested in new emerging technologies and gaming. Through his early experience working in a gaming cafe, where people played video games, he met Mads. They bonded over the love of Counter-Strike and Starcraft II.
Both as a Ph.D. student in charge of the Biotechnology lab at Technical University of Denmark, and later as a professor, Mads found that students were having difficulty staying engaged and arriving prepared for lab work. At the same time, Michael was also teaching while pursuing a Ph.D. in Learning Sciences, which he later had to pause because Labster started growing so fast. Through their teaching experience, both Mads and Michael understood what needed to be changed to teach science effectively. They decided to transform the way science is taught.
“It was tough to engage the students and make them excited about topics that we both thought were super exciting. How do you design outstanding immersive engaging experiences where students truly learn? We found that by adding engaging storylines, meaningful missions, project-based learning and more, you really start to see huge learning outcome benefits from the same amount of time spent by students and educators.” – Michael Bodekaer Jensen, co-founder of Labster.
Further inspired by flight simulators training, Mads and Michael thought, “Why not apply all the benefits of flight simulations to teaching science?”.
And, that’s how Labster was born.
“The ultimate dream is that 10–15 years from now, the Nobel Prize winner who has solved a major global challenge, such as global warming, energy shortages, or curing major diseases, goes up on stage to receive the prize and shares with the audience that it all started when they got inspired by and learned science using Labster.”
– Michael Bodekaer Jensen, co-founder of Labster.