May 21, 2025

Accessibility Support Across the Spectrum

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Imagine a student on a bustling train determined to fit in one more Labster simulation session on their laptop before reaching campus. They’ve forgotten their headphones, but the simulation’s embedded captions and visual aids allow them to fully engage without sound.

Another student in a dimly lit room carefully adjusts the contrast on their screen. It’s late, and the only time they can study is when their children are asleep. The enhanced visual settings ensure they don’t miss anything, despite the low light.

Another student with a broken arm navigates the same simulation using only a keyboard. Despite their physical limitation, they’re able to interact with the virtual lab, mastering techniques and protocols as if they were physically present.

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At Labster, these experiences are not just possibilities—they are standards. We believe that accessibility is a spectrum, encompassing a range of needs from temporary to permanent, and varying by individual preference and environment. This philosophy drives us to create immersive, educational experiences that are as inclusive as they are innovative.

Labster’s Approach to Developing a Standard for Accessibility in 3D Digital Immersive Learning Experiences

At Labster, we’re committed to developing accessibility standards that set the benchmark for 3D educational technology. Here’s a look at our process:

1. Understand and apply WCAG standards

We begin by thoroughly analyzing the Web Content Accessibility Guidelines (WCAG) to grasp the essential functionalities required for our users. For example, we ensure that all simulation features are operable via both mouse and keyboard, catering to users with varying needs.

2. Collaborate with experts

We partner with external accessibility experts to interpret these guidelines within our simulations. They help us design a meaningful navigation order for both 2D interfaces and 3D environments, ensuring a seamless user experience.

3. Break down simulations into key elements

Next, we dissect our simulations to identify key interactive elements—such as image access, lab movements, and data input on 2D screens. We tailor each element to be accessible, whether it’s a universal feature across simulations or unique to a specific scenario.

4. Craft tailored solutions

Finally, we design accessibility solutions that align with our immersive 3D environment. This involves drawing inspiration from similar industries and gathering user feedback. For example, we provide voice descriptions for every user action, offer customizable audio settings, and ensure all buttons and objects are clearly labeled both visually and audibly.

Our hope is that with this framework, we will help craft guidelines and best practices that can be applied across the EdTech Immersive Industry.

Everything in this statement applies only to those simulations for which accessibility mode is available.

UbiSim is used by all 1100 undergraduate nursing students and now accounts for 33% of simulation time in the BSN program

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