How pedagogical scenarios and sequences enhance the use of STEM simulations
Author: Monique Mainella, Pedagogical Consultant and Instructor, Collegial Sainte-Anne
It is quite common that virtual labs are used in isolation, without educational context. However, it is the careful crafting of pedagogical sequences and scenarios that truly embed virtual labs and enrich the virtual lab learning experience.
In fact, embedding a lab simulation in a pedagogical sequence or scenario and even working with an education consultant have been shown to be highly beneficial (Poellhuber et al., 2022).
The collaboration between the pedagogical consultant and the subject matter experts for courses like biology or chemistry, for example, allows for more thoughtful planning of simulations that results in increased motivation for students and a greater sense of buy-in for the teachers involved.
When considering a pedagogical sequence in lesson planning the strategic placement of the lab simulation extends its pedagogical usefulness. Marquis & Poellhuber (2022) researched the teaching of virtual lab simulations within a pedagogical framework made up of four parts: pre-briefing, briefing, integration of virtual lab, and debriefing.
It is during these phases that the teacher can make calculated choices when considering UDL to maximize learning opportunities. For example, in the pre-briefing phase, the teacher may decide that some students will read a text while others will watch a video prior to the lab. Though the subject for both groups is the same, the content is different. Students may then be paired up and share what both the video and text had to offer to the learning. In the briefing phase, students can express in a variety of ways what they know while subsequently engaging in a lab simulation that is engaging and novel (CAST, 2018).
Virtual lab simulations allow teachers to maximize learning opportunities and tap into the main principles of UDL by considering the different ways in which course content can be represented and the different ways to engage students (Ciasullo 2018). Using virtual lab simulations allows for the consolidation of subject matter, enables learning about concepts that would not otherwise be easily understood, and permit the visualization of otherwise invisible structures and processes (Poellhuber et al., 2022).
Research has shown that the use of virtual labs in an academic context increases motivation. Students report that the gaming feel and the means to track progression are motivating.
When educators facilitate students’ use of simulations, it can be helpful to provide additional information while the students are completing the lab, for example letting them know how to manipulate a function or how to overcome a simple glitch. Doing so reduces the potential for learners to become frustrated and enhances their learning experience (Poellhuber et al., 2022). Although this additional “guide on the side” involves more effort for the teacher, students reported that it helped them to remain motivated and stay on course because they didn’t have to stop the simulation or wait until later to ask the teacher for help.
One other consideration would be to use the lab as a tool to consolidate learning. When considering this use, the learners can show their understanding of the subject matter taught over the course of several classes prior to the presentation of the lab simulation. In this way, the simulation can be used formatively as a review or to check for understanding. The labs may also be used for summative assessment purposes.
APK is used for students to connect what they already know to what is about to be explicitly taught or experienced (Ferlazzo et al., 2018). For example, by using a lab to discover why some blood types are incompatible, the learner can connect the content of the lab to what they may already know.
Students are motivated when a science lab simulation is used before a teacher-led lecture or activity, and they acquire learning through using and experimenting in the lab. Using a lab to APK allows learners to chart their progress toward comprehension of content from what they knew prior to the lab to what they gained after completing the lab simulation.
When we consider the use of Labster virtual labs, we are reaching the fourth level of the SAMR framework of technology integration, where the technology is transformative. In the fourth level, which Puentedura calls “Redefinition,” the technology is used to redefine a task or to do what would normally not be possible in a classroom because of cost or physical and geographical limitations. This is where a virtual lab can truly be advantageous.
If the pandemic and online learning have taught us anything, it is that using virtual science labs is not only technically possible but also advantageous for learning. Labster’s advanced platform has enhanced the STEM learning experience to the extent that it can be an integral part of a teacher’s course planning - both for online and in-person learning.
Ciasullo, A. (2018). Universal Design for Learning: the relationship between subjective simulation, virtual environments, and inclusive education. Research on Education and Media, 10(1), 42-48.
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org.
Ferlazzo, L., & Sypnieski, K. H. (2018). The ELL teacher's toolbox: Hundreds of practical ideas to support your students. John Wiley & Sons.
Hamilton, E. R., Rosenberg, J. M., & Akcaoglu, M. (2016). The substitution augmentation modification redefinition (SAMR) model: A critical review and suggestions for its use. TechTrends, 60(5), 433-441.
Marquis, C. et Poellhuber, B. (2022). Gabarit de planification d'un scénario pédagogique en réalité virtuelle.
Poellhuber, B. (2022). Pedagogical practices associated with sophisticated pedagogical scenarios using VR simulations in postsecondary science courses
Poellhuber, B. (2022). VR simulations and behavioural engagement: A multilevel analysis
Puentedura, R. (2014). Learning, technology, and the SAMR model: Goals, processes, and practice [Weblog post]. Retrieved from http://www.hippasus.com/rrpweblog/archives/2014/06/29/LearningTechnologySAMRModel.pdf
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