College and university administrators are increasingly looking to digital technology as a means of serving students with high-quality, equitable STEM education at scale. Yet, their decision to invest in digital tools is complicated by the growing operating costs, declining enrollment, and low STEM student retention facing higher ed. Administrators must carefully weigh the benefits and risks of digital technology before deciding whether it can help their institutions to improve STEM program outcomes at a lower cost.
Using a game-based approach to learning, Labster gets students engaged with immersive science course content and builds their confidence as science students - their belief in their own ability to succeed in STEM careers. Students who take courses that use Labster as a teaching tool say that Labster prepares them to conduct experiments in the real world.
Educators typically assign Labster as a pre-lab assignment, a post-lab exercise, and as an alternative to hands-on practical labs in online, hybrid, and face-to-face science courses. Labster virtual labs have been used by private and public universities, high schools, HBCUs, community colleges, and career and technical institutions, including California State University, Eastern Gateway Community College, Fisk, Harvard, Howard, Marion Technical College, MIT, Stanford, and Wilberforce University.