Motivational and Cognitive Benefits of Training in Immersive Virtual Reality Based on Multiple Assessments
Investigating the feasibility of using assessment and explanatory feedback in desktop virtual reality simulations
A Structural Equation Modeling Investigation of the Emotional Value of Immersive Virtual Reality in Education
Effects on Cognitive and Non-cognitive Outcomes and Implications on the Development of STEM Academic and Career Choice
Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach
Virtual simulations as preparation for lab Exercises: Assessing learning of key laboratory skills in microbiology and improvement of essential non-cognitive skills
Simulation based virtual learning environment in medical genetics counseling: an example of bridging the gap between theory and practice in medical education
Participate in research studies
Want to try some of our simulations for free and participate in cutting-edge educational psychology research? Choose from the available simulations below and contribute to science! Your input and feedback will help our scientists uncover the mysteries that lie at the interface between technology and learning. These simulations are still beta-versions, so your feedback will also help us in their development.
Check out our FAQ section for more details about how we carry out our research.
Labster partners with top research institutions
Labster both participates in and leads a number of large-scale research projects, where we collaborate with various world renowned universities and biotech companies in the pursuit of understanding how to develop better simulations for learning. At Labster, we strongly believe that building successful partnerships between academic and industrial partners is key in having the highest impact in the development of technology tools for learning. Interested in doing research with us? Contact us at firstname.lastname@example.org.
The SIPROS project
Sipros is a USD 6.7 million research project led by Labster, generously funded by the Innovation Fund Denmark. In this project, the objective is to explore virtual reality technology to increase productivity and occupational standards in the biotechnology industry. This project brings together scientists from three Danish universities and involves collaborations from many international universities and biotech companies from around the globe.
Currently, the Sipros research team is carrying out numerous studies to understand how immersive virtual simulations can be designed and applied in learning contexts, with a special emphasis on learning more about Virtual Reality technology. At the same time, we are exploring the use of big data to increase learning effectiveness and consider novel psycho-metrics and psycho-physiology for the measurement of learning and training. We are also working on developing a fully functional virtual reality tool with haptic feedback and on several new simulations to be used in biotech training.
How much time does it take to complete the research simulations?
It takes around 20-30 minutes to complete the simulations. Make sure to complete the simulations, or otherwise you unfortunately cannot participate in the research.
Are the research simulations difficult to complete?
The labs require no prior science knowledge. We’ll test your understanding of what you learned in the simulations. It’s not hard, but make sure to play close attention, or it may be difficult to answer correctly.
Are the research simulations the same as the simulations from the simulation catalog?
No. These are special simulations that we have developed for research purposes. But they’re still just as fun, and you’ll learn a whole lot about science!
What is the research about?
We can’t tell you exactly what the research is about, as that could affect the outcome. We can however tell you that the findings will be used to improve your learning experience! By playing the research simulations, you will help us understand how people learn in virtual environments.
How will you use the data?
Do you have any other questions? Feel free to contact us at email@example.com.