Simulation based virtual learning environment in medical genetics counseling: an example of bridging the gap between theory and practice in medical education

Study evaluates the effects of a virtual science simulation on students' understanding of everyday clinical practice.  

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A structural equation modeling investigation of the emotional value of immersive virtual reality in education

Study identifies two paths in which immersive virtual reality impact perceived learning outcomes: an affective path and a cognitive path.

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Improving biotech education through gamified laboratory simulations

Study finds a 101% in learning outcomes when virtual lab simulations are used in combination with traditional teaching, and finds a 76 % increase in learning outcomes when used alone.

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Virtual Learning Simulations in High School: Effects on Cognitive and Non-cognitive Outcomes and Implications on the Development of STEM Academic and Career Choice

These research findings suggest that virtual learning simulations are at least as efficient in enhancing learning and self-efficacy as traditional lessons, and high schools can thus use them as supplementary educational methods. In addition, the findings indicate that virtual learning simulations may be a useful tool in enhancing student's interest in and goals toward STEM related careers.

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Investigating the feasibility of using assessment and explanatory feedback in desktop virtual reality simulations

Research finding that using VR genetics simulation as a classroom learning activity increased intrinsic motivation, self-efficacy, and transfer from pre- to post-test.

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Motivational and Cognitive Benefits of Training in Immersive Virtual Reality Based on Multiple Assessments

This study compared the effectiveness of conventional training, a desktop VR simulation, and an immersive VR simulation. A retention test found no differences between conventional and VR training. The Immersive VR group had higher perceived enjoyment and showed increased intrinsic motivation and self-efficacy.

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Investigating the process of learning with desktop virtual reality: A structural equation modeling approach

Study finds that there were two general paths by which desktop VR led to increases in the amount of learning following a VR lesson: an affective path (presence, intrinsic motivation, and self-efficacy), and a cognitive path (usability, cognitive benefits, and self-efficacy).

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Immersive virtual reality as a competitive training strategy for the biopharma industry

Study finds that virtual reality simulations are as efficient and engaging as traditional training of new biopharma manufacturing employees in SOPs (standard operating procedures).

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Virtual simulations as preparation for lab Exercises: Assessing learning of key laboratory skills in microbiology and improvement of essential non-cognitive skills

Study investigates whether virtual labs can be successfully used as a replacement for face-to-face lab exercises. Findings suggest that virtual labs can be used in place of face-to-face tutorials, and that a combination of virtual and physical lab exercises could be the future of science education.

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