Research

Access peer-reviewed studies, data insights, and academic research that demonstrate the impact of Labster on student learning, engagement, and outcomes.

Reducing the gap in online student completion rates with a virtual lab: A case study

Reducing the gap in online student completion rates with a virtual lab: A case study

Study finds course completion rates improved by 16% after Labster was introduced in a microbiology course at a community college

Motivational and Cognitive Benefits of Training in Immersive Virtual Reality Based on Multiple Assessments

Motivational and Cognitive Benefits of Training in Immersive Virtual Reality Based on Multiple Assessments

This study compared the effectiveness of conventional training, a desktop VR simulation, and an immersive VR simulation. A retention test found no differences between conventional and VR training. The Immersive VR group had higher perceived enjoyment and showed increased intrinsic motivation and self-efficacy.

Investigating the Feasibility of Using Assessment and Explanatory Feedback in Desktop Virtual Reality Simulations

Investigating the Feasibility of Using Assessment and Explanatory Feedback in Desktop Virtual Reality Simulations

Research finding that using VR genetics simulation as a classroom learning activity increased intrinsic motivation, self-efficacy, and transfer from pre- to post-test.

Virtual Learning Simulations in High School: Effects on Cognitive and Non-cognitive Outcomes and Implications on the Development of STEM Academic and Career Choice

Virtual Learning Simulations in High School: Effects on Cognitive and Non-cognitive Outcomes and Implications on the Development of STEM Academic and Career Choice

These research findings suggest that virtual learning simulations are at least as efficient in enhancing learning and self-efficacy as traditional lessons, and high schools can thus use them as supplementary educational methods. In addition, the findings indicate that virtual learning simulations may be a useful tool in enhancing student's interest in and goals toward STEM related careers.

Labster: A Decade of Research to Improve Science Learning

Labster: A Decade of Research to Improve Science Learning

Labster research history began when Dr. Mads Bonde observed students having difficulty staying engaged and arriving prepared for lab work while running a lab at the Technical University of Denmark (DTU). Together with co-founder Michael Bodekaer Jensen, a computer scientist and software architect, Bonde invented a laboratory simulation platform to excite learners with engaging storylines, missions, and project-based learning. That software formed the basis for what would become Labster.

Microbiology Laboratory Simulations From a Last-Minute Resource During the COVID-19 Pandemic to a Valuable Learning Tool To Retain

Microbiology Laboratory Simulations From a Last-Minute Resource During the COVID-19 Pandemic to a Valuable Learning Tool To Retain

After Dr. Manuela Tripepi adopted Labster science simulations during lockdown, she realized their value. This paper outlines how to incorporate Labster simulations in an in-person microbiology semester for undergraduate students.

Evaluating the Benefits of Virtual Training for Bioscience Students

Evaluating the Benefits of Virtual Training for Bioscience Students

Data shows that a virtual laboratory simulation improved student understanding and was perceived to have been useful one year after completion

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