Magnetic Fields Virtual Lab

Learn about magnets and magnetic fields in Labster's magnetism lab and use your knowledge to solve puzzles and capture an unruly rover.

  • High School

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About This Simulation

Magnets are on your fridge, inside your computer, and maybe even in your wallet! In this simulation you will learn about magnets, the fields they create, how they react to one another, and how they arise from microscopic magnetic domains.  

Levi, get back here! 

Use your knowledge of magnetism to catch the playful rover Levi before he wreaks havoc in the magnetism lab. Arrange the magnets and analyze magnetic domains to create the right magnetic fields and solve the puzzles that unlock different areas of the lab. Explore all areas of the lab to become a magnetism expert!

Unlock lab rooms using magnets Every area of the magnetism lab is unlocked by a puzzle that relies on the knowledge of an aspect of magnetism. Students will test their knowledge of magnetic fields and the mutual interactions of a collection of magnets to open the different locks and find the rogue rover. They will be aided by attractive visualizations including an interactive 3D animation of the magnetic field and by engaging puzzle minigames that build knowledge incrementally, detecting and correcting common misconceptions while offering an exciting challenge to students. VIP card access

In the end, you will learn about the microscopic origin of magnetism, magnetic domains, and permanent magnets to make use of one of the many applications of magnetism in daily life: magnetic cards. Use a magneto-optic microscope to explore the microscopic structures of different magnetized cards and find the permanent magnet.  Will you be able to put an end to Levi's mischief?

Explore Magnetic Fields Virtual Lab Simulation

A 3D model of the magnetic field created by a bar magnet, as seen with "magnetic field goggles" on.
Learning activity that asks the student to select which of the represented magnetic fields has been drawn incorrectly.
A practice lock puzzle, training for the puzzles that unlock different areas of the magnetism lab. Two interactable bar magnets can be placed on three different slots, one of which allows the user to turn the magnet 180º. The objective of the puzzle is to place the third bar magnet, which can't be directly controlled by the user, in the highlighted target area.
Microscopic magnetic domains in three different magnetic cards as seen through a magneto-optic microscope that allows the user to apply a magnetic field to the cards and explore its effects.

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